Queen's Domain Weapon Tier List: Best Early and Mid Game Weapons Ranked

Our Queen's Domain weapon tier list ranks 13 early and mid-game weapons from C to S, with locations, prices, evolutions and tips from the community.

Queen's Domain hands you a mountain of weapons long before the story reaches its halfway point, and picking the wrong ones can waste both coins and leveling time. This Queen's Domain weapon tier list ranks 13 early and mid-game weapons from C tier to S tier, so you know what to buy, what to hunt down, and what to ignore. The most expensive blade in the shop even lands at the bottom, which is exactly the kind of surprise this guide is here to save you from.

How This Queen's Domain Weapon Tier List Works

The rankings below combine launch-period weapon rankings with community reports from players who have already pushed deep into the game. A weapon only earned a tier when at least two independent sources rated it. Everything here is available before the second half of the game, so late-game gear is deliberately left out until more players have finished the campaign.

A few core mechanics shape every ranking:

  • Power meter: every swing draws on your power meter, and your damage depends on how full it is. Fast attacks alone don't win fights.
  • Special effects matter: what a weapon does when it connects often counts for more than the number on its stat screen.
  • Leveling: weapons gain experience as you use them, and each level adds 3% damage up to level 10.
  • Evolutions: several weapons transform into new ones at level 10, which can change their rank completely.
TierMeaningWeapons in this list
SBest early picksSplash Hammer, Wind Rapier
AExcellent, little downsideHoly Sword Endu, Azure Torch, Jigeki's Serpent Thrust, Vampiric Scimitar
BSolid and dependableMorning Star, Spiked Buckler, Rusted Spear, Wooden Club, Blood Moon, Occult War Hammer
CSkippableDiamond Blade

Where the Merchant Fits In

Before ranking anything, it helps to know what the merchant sells and when. Prices are paid in ancient coins, so plan your spending carefully.

WeaponPriceWhen it unlocks
Cestus20 coinsFirst stock
Hand Axe20 coinsFirst stock
Morning Star20 coinsFirst stock
Silver Needle20 coinsFirst stock
Diamond Blade25 coinsAfter beating Dagum
Spiked Buckler33 coinsAfter beating Dagum
Occult War Hammer30 coinsAfter the Tower of Knowledge boss
Vampiric Scimitar42 coinsAfter the Tower of Knowledge boss

The smartest approach is to hold back some coins. The best purchase on the list, the Vampiric Scimitar, only appears later and carries the highest price tag.

S Tier: The Weapons That Carry Your First Half

Splash Hammer

You can find the Splash Hammer in a chest inside the Opner Temple, before the Dagoom fight. It is a slow impact hammer, but its meter fills as you deal damage. Once it is full, the special unleashes a slam that hits a wide area around you.

That wide slam is why players swear by it against Dagoom, since it wipes out the summoned fish. If you struggle with crowds in the early game, this hammer solves the problem.

Wind Rapier

The Wind Rapier sits in a chest inside the Tower of Knowledge, behind a door that opens with a lever. It is extremely fast and stabs over and over. Its charged attack is a multi-stab combo that can nearly pin an enemy in place.

There is a catch. The combo locks you into the animation, so starting it at the wrong moment means trading hits. Community reports back this up: one player says they still use it long after picking up bigger weapons, while noting that you must stay on the target for the whole combo. Another simply calls it fun for its flurry of blows. Newer players sometimes find the multi-hit style hard to land on small enemies, and the plain rapier from the merchant has a backward dash that some prefer for kiting.

A Tier: Strong Picks With Small Trade-Offs

Vampiric Scimitar

Every normal hit drains health from the enemy and heals you. The special is a life-draining slash that temporarily lowers your maximum health, so use it deliberately. It costs 42 coins and only appears after the Tower of Knowledge boss.

Some players say it falls off later, but forum posts from players are glowing, with one describing it as doing enormous damage with lifesteal. For the first half of the game, it sits a hair below S tier.

Holy Sword Endu

Pulled from the Endu shrine after the Shrine Guardian, this sword lets you dash through the air. The dash works even when another weapon is equipped, and each wind gem you find adds another dash. At level 10 it becomes Soul Bound Endu, and much later it turns into the true holy sword Akunra, the weapon tied to one of the four endings.

Community players also like the sword beams that come out on regular swings, since they deal physical damage and can be spammed. It is not flashy, but it never stops growing.

Azure Torch

You take the Azure Torch from the gargoyle statue at the entrance of the Tower of Knowledge. Its thrust sets enemies on fire, and its special throws an azure fireball. You get two charges that refill even while the torch is not in your hand. Most of the damage comes from burning, so keep your targets lit.

Jigeki's Serpent Thrust

This is the level 10 evolution of the Rusted Spear. It is fast, pierces, and its poison strike poisons enemies and stuns them for about a second. The special charges as you deal damage, so longer fights let you use it repeatedly. That makes leveling the spear early a smart investment.

B Tier: Reliable Workhorses and Free Finds

WeaponTypeWhere to get itWhy it's B tier
Morning StarImpact and pierceMerchant, 20 coinsGreat first buy, near A tier
Spiked BucklerShieldMerchant, 33 coinsParry and counter, near A tier
Rusted SpearPierceRuined tower near Knight's Encampment Crystal MonumentFast, evolves into an A-tier weapon
Wooden ClubImpactCrypt chest on the Isle of NyseaEvolves into a healing orb
Blood MoonImpactChest in Dampe MausoleumFree sustain through ranged life steal
Occult War HammerImpactMerchant, 30 coinsTwo throwable charges

Morning Star and Spiked Buckler

The Morning Star deals impact and pierce damage, and its heavy attack is a leaping smash. For 20 coins at the start, it is an easy early recommendation.

The Spiked Buckler is the only shield in the game. Parry to reduce damage and then counter. One community player admitted they avoided it at first, assuming it was boring, and then found it excellent when timed right in a crowd. Patient players will get the most out of it.

Rusted Spear and Wooden Club

Both are really about their level 10 evolutions. The spear becomes Jigeki's Serpent Thrust, though the evolution loses the backward dash and not everyone likes that. The club becomes Pwema's Blessed Orb, whose special heals you. Player experience says the club levels quickly early on, since skeletons are common and spirit oil grants multiple levels per use.

Blood Moon and Occult War Hammer

Blood Moon is slow, but each hit fills a meter that powers a ranged life-steal special, and it costs nothing since it is in a chest. The Occult War Hammer holds two throwable charges that refill over time, giving you a ranged option always. One forum player picked it as their favorite impact weapon.

C Tier: Why the Diamond Blade Disappoints

The Diamond Blade has the biggest power number in the shop, yet it is slow, its heavy attack is just another swing, it has no special, and it never evolves. It costs 25 coins and appears only after Dagum falls. By then you likely own better options, so save your coins for the scimitar.

Evolutions and Bonus Picks Worth Knowing

If a weapon has "rusted" in its name, it is never a dead end. Here is what they become at level 10:

Rusted weaponEvolves into
Rusted Short SwordCipeha's Twisted Heart
Rusted Long HammerCipeha's Void Maul
Rusted Leaf BladePoema's Wind Dancer
Rusted SpearJigeki's Serpent Thrust
Rusted Great SwordWater Soul's Holy Lightning

Shop weapons such as the Cestus and Diamond Blade never evolve. Still, the Cestus deserves a mention. At 20 coins, its uppercut works like a small double jump, which helps with platforming. Players describe it as ugly but useful.

The Rusted Great Sword is found in the blood vault under the Tower of Knowledge. Its evolved form is slow, but the magic blast hits groups. Community reports say the evolved greatsword's magic attack is an area effect that handles tough enemies, so it is worth the leveling.

Practical Buying and Leveling Plan

  1. Buy the Morning Star early if you want a dependable starter.
  2. Grab the Splash Hammer before facing Dagoom.
  3. Pick up the Wind Rapier in the Tower of Knowledge.
  4. Keep leveling the Rusted Spear and the Wooden Club so they evolve.
  5. Save coins for the Vampiric Scimitar once the merchant stocks it.
  6. Skip the Diamond Blade.

Throwing weapons and late-game gear will eventually outpace most of these, but for the first half, this Queen's Domain weapon tier list should give you a clear path. For official news and updates, check the Queen's Domain Steam page.

FAQ

What is the best weapon in the Queen's Domain weapon tier list?

The Splash Hammer and Wind Rapier share the S tier. The hammer's area slam is ideal for crowds and the Dagoom fight, while the rapier offers rapid multi-hit damage.

Is the Diamond Blade worth buying?

Not really. Despite its high power number, it is slow, lacks a special, and never evolves. You probably already have stronger weapons when it unlocks.

Should I level up rusted weapons?

Yes. Each level adds 3% damage up to level 10, and rusted weapons evolve into new weapons at that point. The Rusted Spear and Wooden Club are especially good investments.

Does this Queen's Domain weapon tier list include late-game weapons?

No. It covers early and mid-game weapons only. Late-game gear such as heavy rifles and energy weapons gets praise from the community, but it deserves its own ranking once more players finish the game.