Queen's Domain Walkthrough: Complete 100% Route, All 4 Endings & Key Tips

A Queen's Domain walkthrough covering the 100% route from Isle of Neasied to Siraatsu Castle, all four endings, lenses, seals, and boss strategies.

Stuck on a locked door, a missing lens, or an ending that won't trigger? This Queen's Domain walkthrough lays out the full route from the shipwreck to the credits so you never have to wander blindly. The game is built around return trips, which means the order you tackle regions decides whether 100% completion feels smooth or like a scavenger hunt. Follow the sequence below and you'll save hours of backtracking.

How 100% Works in Queen's Domain

Before you start, understand the structure. A good Queen's Domain walkthrough treats the game as a main path plus several planned return trips. Many locked doors and unreachable ledges are not mistakes you made; they are waiting for a later movement upgrade, key, or lens.

A few habits will protect your progress:

  • Keep one continuing save. The four endings are best handled in sequence from a manual backup, not as separate fresh runs.
  • Check the Challenges menu after each big return trip to track treasure, secrets, and enemies by region.
  • Never sell quest items. Keys, lenses, eggs, seals, meal tickets, skulls, figurines, and Data Modules are all completion items.
  • Activate every monument you pass. They are your checkpoints and your fast-travel network for cleanup.

The overall flow, in short: Isle of Neasied, Obmuer Temple, Tower of Knowledge, Deimpo and the Mausoleum, Temple Puwema (first visit), Ancient World, the first pass through Siraatsu Castle, then a post-castle cleanup circuit, and finally the endings.

The Main Route, Region by Region

Isle of Neasied

The opening island is about building a dependable kit. Head up from the beach to Commander Ekonta's camp for the Rusted Short Sword, then activate the Knight's Encampment monument. Your next priorities are the Dagger Belt (on the two-island spur), the Underground Dungeon, and the Endu Shrine.

At the shrine, you fight the Shrine Guardian, which is weak to Impact. Bring the Wooden Club, circle its heavy swing, and punish the recovery. Winning gives you Holy Sword Endu and your first Wind Gem, which adds the air dash that drives most of the game's exploration.

Then grab the Azure Torch from the gargoyle near the Tower approach, find Wind Gem #2, light the first beacon, and reach Aganmi's Camp beside Obmuer Temple. Anything needing a third dash is a return-later pickup, such as the Orbewa Egg and the final island beacon.

Obmuer Temple

Treat Obmuer as a loop. Collect the four slates in the flooded approach, take the Trident from the statue outside, and enter. Inside you gather the Sapphire and Emerald keys, Wind Gem #3, and the Piercing Needle, then clear the three royal guards (Yepo, Erda, and Wami). Their drops open the boss door.

Before Dagoom the Sea King, grab the Splash Hammer and save manually. Dagoom has no verified weakness, so keep moving, clear Toxic Serfs early, and avoid stacking poison clouds with whirlpools. Afterward, meet Erma in the left cave to start the Orbewa Egg quest, light beacon #2, and return to the island for the final beacon. All three lit opens the Tower.

Tower of Knowledge

Start with the Skeletal Executioner, who is weak to Impact. Strafe around the axe swing, leave the whirl immediately, and attack after the leap lands. Inside, don't miss the two hidden weapons: the Occult Spear (book-cart jump) and the Wind Rapier (behind the window-lever secret door).

For the numbered-gargoyle puzzle, light only gargoyles #3 and #7 on the first left balcony over the Manticore floor. Later, the Storm Gem and the Necronomicon fight (three forms, each with a different weakness) lead to the Acid Vial, which opens the way to Deimpo and the Mausoleum.

Deimpo, Mausoleum and the Midgame Chain

In Deimpo, activate monuments first, then search beneath the injured Knight's supply chest for the invisible Wandering Stalker. The Mausoleum yields Blood Moon, Grave Reaper, Melting Moon, and the Throwing Axe, and Wind Gem #4 sits along this route.

From there, follow the Peha and Temple Puwema thread for the first Puwema Lens, then push through the Knight Expedition Key route to Poenir and Duenir, King Gius Abraon, and the Ancient World. Ossi wants 10 Data Modules, and clearing the seal breakers leads to the Ancient Besom Cutter (weak to Slash) and Josami, Lord Saijha. His defeat opens the first Siraatsu pass.

Boss Quick Reference

Use this table when you need a fast weakness check before a fight.

BossLifeATKWeakness
Shrine Guardian26018Impact
Dagoom the Sea King1,50027None verified
Skeletal Executioner90045Impact
The Necronomicon3,00031Impact / Slash / Pierce by form
Ancient Besom Cutter2,90060Slash (resists Pierce)
Josami, Lord Saijha4,00075None known
Queen Siraatsu2,60060None known

The Necronomicon's forms break down as Baphomet (Impact), Eye of Balor (Slash), and Bael (Pierce). Carry all three damage types and swap when your hits stop landing well.

Siraatsu Castle and the Post-Castle Circuit

Your first visit to the castle is a thorough sweep, not the finale. Search the food storage room for the Albino Book Bug, the second-floor bedroom hall for the Gilded Pus Bag, and the oil/water chamber for Cosmic Bones. The route includes the Castle Lords Obetda (weak to Slash) and Ubhaer (weak to Impact), the Dekanima Ritual Blood pair, and the High Spec Automatons.

Make Backup A before Queen Siraatsu's first choice. This is the single most important habit in the whole game. After that choice you return to the island and the late cleanup begins.

The Return Order

StepTaskReward
1Deimpo rooftop key, Wodaso outer houseWodaso Lens
2Record of Sin and Herald progressionEye Silver, Eye Beryl, Eye Tauropod entries
3Verdant Hollow and Rotting Cavern, Blood Angel ritualForgotten Dungeon red-door key
4Petrified GardenGarden ritual, 69 Silver Skulls
5Three Jigeki key pieces, Obmuer tiara doorJigeki Lens (Irdunuub)
6Eight Sipeha Seals, Temple Puwema peakSipeha Lens
7Final Puwema and SiraatsuEnding route

The Four Lenses, Seals and Final Prerequisites

The Mask of Second Sight needs four lenses, and each comes from a different part of the game:

  • Puwema Lens: talk through Peha's chain on your first Temple Puwema visit, before Ancient World.
  • Wodaso Lens: defeat the Deimpo rooftop boss, then bring the key to Wodaso.
  • Jigeki Lens: gather the three key pieces (Deimpo spider-cave elevator pit, Ancient World bridge toward Siraatsu, Rotting Cavern cave under the bridge), then beat Irdunuub.
  • Sipeha Lens: climb to the highest chest in Temple Puwema using the full dash kit.

If the Jigeki door won't open, audit the three key pieces before rechecking the tiaras. That is the usual missing condition.

Temple Puwema's dragon door requires lighting all eight green torches with the Mask active, then facing Usunha and Wujomiod. Both hit hard (115 and 150 ATK), so bring healing and keep them from lining up in the same lane.

Petrified Garden and the 69 Silver Skulls

Defeat Lost King Ojjama and place all five Trident pieces first, or the garden's enemies may stay inactive. The colored statue order is Beetle (purple), Slime (blue), Bat (green), Stag (black), Fishman (red). Then hunt the 69 Silver Skulls. Take notes or screenshots after each group, because the count is too large to track from memory. Use the Mask on stone faces and dead ends.

All Four Endings

Every ending depends on your preserved Backup A. The safest cycle is to complete an ending, confirm the credits, then reload the backup.

EndingRequirement
1Standard final route with the ordinary weapon path
2Akunra route after Endu's evolution and the lens/seal setup
3Okbujo / Soul of Sipeha route after its late quest chain
4Finish the Garden, collect 69 Silver Skulls, repeat the Ending 3 route, choose Eat

Do endings 1 through 3 first, reloading each time. Take Ending 4 last. If one fails to trigger, reload and audit the prerequisites rather than pushing forward on a modified save.

Gear, Upgrades and Collection Tips

Weapons gain 3% damage per level up to +30% at level 10, and basic weapons evolve at that point. Evolve your basics before swapping them out. Keep Slash, Impact, and Pierce all available; as a rule, skeletons tend toward Impact, insects and spiders toward Slash, and fish or poison enemies toward Pierce.

Useful habits for the completionist:

  • Eat every permanent-stat platter: Broiled Meat raises Attack and Roasted Poultry raises Life. Each also gives a Meal Ticket, and Gagi's quest needs 60.
  • Chase Star Lizards the moment they appear; they flee and their loot sacks are easy to lose.
  • Use Throwing Daggers on Forest Eyes, and coat them with the Acid Vial after the Necronomicon.
  • Confirm all eight mementos before the last ending: Gagi, Ekonta, Aganmi, Erma, Ossi, Wourha, Peha, and the late-story reward.
  • Trust the in-game Bestiary and Challenges screens when they differ from any written guide, since patches can shift details. Community reports also suggest that hidden-wall enemies are the most common reason a Bestiary stays incomplete.

For a deeper reference on weapon stats, bestiary drops, and achievement callouts, the community-written 100% walkthrough on Steam by Digitol is a thorough companion to this overview.

FAQ

What is the best order to follow in a Queen's Domain walkthrough?

Go Isle of Neasied, Obmuer Temple, Tower of Knowledge, Deimpo and Mausoleum, Temple Puwema, Ancient World, then the first Siraatsu pass. After that, do the post-castle returns (Wodaso, Record of Sin, Verdant and Rotting, Petrified Garden, Jigeki, seals) before the endings.

When should I make a backup save?

Create Backup A just before Queen Siraatsu's first choice and keep it untouched until all four endings are done. Reloading it is how you see each ending on one file.

How do I unlock Ending 4?

Beat Lost King Ojjama, place five Trident pieces, solve the colored statues, and collect all 69 Silver Skulls. Then repeat the Ending 3 route and choose Eat at the final decision.

Why can't I open some doors or reach some ledges?

Most are intentional return-later gates tied to air dashes, lenses, the Mask of Second Sight, or quest states. Mark them and come back after the listed upgrade rather than searching the whole map.